Apr 23rd 00:40
I’ve had a bit of an animator’s block on shot 11 of Jane & James. To rectify this, I’ve decided to break the process down into chunks. And for the benefit of my dissertation and perhaps other animators, I’m blogging the progress. This post will be updated as the shot develops.
As mentioned, I will break the shot down to clarify it in my own mind, and also to inform any readers.
Backstory:
Jane has just caused James to hurt himself. Feeling guilty, she decides to help her brother and offer him the box that he’s been chasing her for.
The plot in this shot:
- James becomes annoyed at the sudden goodwill of his sister.
- He rises off the floor and snatches the box off of her, despite the fact she offered it to him freely.
Workflow
This is probably one of the most common words a 3D animator uses when talking about their craft in a blog or video. Everyone has their own way. I think for students, our workflows change all the time because we’re trying to find the fastest and most effective solution for ourselves whilst being pelted by what we’re taught by a multitude of different tutors.
Speaking for myself, I currently hold most of the ideas in my head and then go straight to layout and then animating. Usually to work out timing, during animation I will record reference as needed. If I just want to see how a body part moves in relation to another, I’ll stand in front of a mirror.
Since I got animator’s block on this shot, I’ve decided to do some sketches. Actually the reason for doing sketches is because I realised that I’ve been veering away from my animation target. The style was supposed to be very Tom & Jerry, but so far I’ve not been very ambitious with the poses. Especially anticipation poses.
Before I started this, I thought it was important to lock down the layout. Layout (or staging) is actually probably the most important principle becuase it is the first thing you have to consider before anything else. It then continues to influence your shot until the end.
Layout:
Here are screenshots of four shots preceeding shot 11:


Based on them, my storyboard and my knowledge of the proceeding shots, I’ve chosen to go with a straight-on view. The actions and expressions of both characters are most easily readable from this angle. I could still achieve the same thing by angling the camera slightly, but I’m purposefully making it monotonous to fit the style i’m going for with the film – which is kind of old-hat cartoons, when cinematography was still being invented.

Right. I’ve written this at 00:40 on 23rd April. The next step is thumbnails. I’ll update this post when I have them.
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Apr 23 15:14
So I’ve been working on the thumbnails this afternoon and here’s what I came up with.

As you can see, James starts off a little baffled and then begins getting angry – starting with a closed-mouth expression. He then snaps and huddles together momentarily before bursting out like an explosion. The first transition idea was a bit predictable. The second is much more interesting and then the 3rd takes it a bit further.
I’ll now begin animation. The way I work is I block maybe 24 frames at a time in spline and continue doing that for the rest of the shot. In the past, I’ve attempted to block whole shots in stepped. This method has never worked out for me due to the sheer difference between stepped and spline; it’s very deceiving.
Please click Read More to see the rest of the post (which contains more updates).
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