I can’t tell whether it’s cute, mischievous or frightening – but what I do know is that I never expected to do anything like this 😀
As one of our many non-animation related assignments in this animation course, we had to make a high-poly character with some relation to the Narnia fantasy. I chose to do a Minotaur at first, but realising they’ve already been done so many times, I thought I’d put a unique twist on it. A baby Minotaur is not something you see often! Following this thought, I drew and sculpted (with real clay) a concept but ended up not being very happy with it. So I must now credit killintyme for their wonderful art, which I’ve based this model off.
As part of the brief, I had to lower the poly count from ~8million to a few thousand. Then export displacement, normal and diffuse maps. So all in all, I now have a little bit of knowledge in ZBrush sculpting/painting/exporting and importing it all into Maya.
Not ideal considering this is an animation course, but I had fun doing it :)