Animation

Horizon Call of the Mountain

I was honoured to work on the flagship PS VR2 title of one of the most fun franchises in recent times. I led the work on the thunderjaw and scrapper machines. Here is a reel showcasing some of my animations, which were carefully tailored to suit the VR perspective of the game.

Special thank you to the following: Simon James, David Chambers and Richard Oud (from Guerrilla).

©2023 Sony Interactive Entertainment Europe. Published by Sony Interactive Entertainment Europe Ltd. Developed by Guerrilla and Firesprite. “Horizon Call of the Mountain” is a trademark of Sony Interactive Entertainment Europe.

Amour de Mimes – Progress Reel

This was made for a presentation we had to do in front of a 100 or more people. Originally I used Inception music, but for the internet I replaced it with a more subtle (yet very beautiful) track and light purple background instead of the original black.

We got pretty good apraise for what was presented so far, and we found out that all the other teams were at a similar production stage as us – which was a bit of a relief, although it doesn’t dismiss the fact that we still have a lot of work ahead.

Anyway, this video just briefly shows what we’ve done so far. Not all of it is there actually, and also it doesn’t really do justice to all the man hours that have been put in to the project by us five guys. Nevertheless –

What’s Pink And Fluffy?

It’s done!

A man who’s had a few too many to drink is surprised to find a woman standing next to him:

This was a really tough animation to do due to the drunken state. I’ve done my utmost to make this as good as I could and have learnt so much in the process. I’d say all in all, it’s about a month’s work. For 22 seconds of animation. That’s when I realised that well… art is never truly complete. There’s always room for improvement or other possible interpretations. So I decided to finish up and render it.. using Pixar’s Renderman :) I’ll talk about that in a later post.